Grade 3 · Technology · Lesson 31
Coding Events: Triggers and Responses
What this lesson teaches
- 1Explain what an event is in Scratch and give three examples of event triggers
- 2Match each Scratch event trigger to the response it causes in a program
- 3Describe how events make programs interactive by responding to user actions
Free · 7 lessons by email
Try the curriculum — one lesson per subject.
Pick your grade. We'll send you one free lesson from each of the 7 subjects, over 7 days. No account, no credit card.
This is a preview of Grade 3 Technology Lesson 31: Coding Events: Triggers and Responses. Subscribe to Homeschool Education Academy to access the full lesson.