💻 TechnologyGrade 5Lesson 37
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Innovation Sprint: Plan

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Learning Objectives

  • 1Frame a real problem worth solving in one clear sentence
  • 2Identify the users who feel the problem and what they need
  • 3Map the five days of an innovation sprint from plan to test
  • 4Define a measurable success signal before building anything
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Mini Lesson

An innovation sprint is a short, focused week where a small team turns a fuzzy problem into a tested prototype. Real teams at Google, IDEO, and tiny startups use this five-day loop. In this lesson you will plan your own sprint by filling four planning boxes and laying out the five days.

The Sprint Planning Canvas

Before you sketch or build anything, fill in four planning boxes. If any box is empty, you are not ready to sprint. Skipping the canvas is the number one reason kid projects stall halfway.

  1. Problem — write what hurts in one sentence (no jargon, no solution yet).
  2. Users — name the real people who feel the problem every day.
  3. Idea — answer "How might we...?" with three rough options.
  4. Success — pick one number or signal that proves the idea worked.

The Five-Day Loop

A sprint takes one week of lessons. Each day has one job. Finish that job before moving on. The order matters — you cannot build what you have not decided, and you cannot decide what you have not sketched.

  1. Day 1 — Plan: frame the problem and pick the target user.
  2. Day 2 — Sketch: draw many ideas fast, no judgment yet.
  3. Day 3 — Decide: vote on one idea and write the user steps.
  4. Day 4 — Build: make a rough prototype the team can show.
  5. Day 5 — Test: show the prototype to real users and listen.

How Might We Questions

A "How might we...?" question opens a problem without locking in one answer. It is the bridge between a problem statement and a sketch. Three good HMWs give you room to find a great idea.

  • Problem: "Kids forget to bring water to soccer practice."
  • HMW 1: How might we remind kids to fill their bottle every morning?
  • HMW 2: How might we make the park fountain easier to find?
  • HMW 3: How might we turn drinking water into a fun team habit?
Sprint Planning CanvasSprint Planning CanvasFill all four boxes before you build.1ProblemWhat hurts?Box 1 of 42UsersWho feels it?Box 2 of 43IdeaHow might we fix it?Box 3 of 44SuccessHow will we know?Box 4 of 4A clear plan beats a fast start.
5-Day Innovation Sprint5-Day Innovation SprintOne step a day. Finish the loop.Day 1PlanFrameproblemStep 1Day 2SketchDraw ideasStep 2Day 3DecidePick oneStep 3Day 4BuildPrototypeStep 4Day 5TestShow usersStep 5Outcome: tested prototype + user feedback.You learn fast because you build and test in one week.Real teams at Google use this exact 5-day pattern.Plan to Sketch to Decide to Build to Test.
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Tip: pick a problem you actually feel. The best sprints come from real frustration. If nobody on the team cares about the problem, the prototype will be boring.

Vocabulary
sprint
A short, focused week to turn a problem into a tested prototype.
problem statement
One clear sentence that names what hurts and who feels it.
how might we
A question that opens a problem to many possible solutions.
prototype
A rough first version of an idea you can show and test.
success signal
A number or sign you agree on in advance to prove an idea worked.
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