💻 TechnologyGrade 5Lesson 28
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Make a Mini-Game

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Learning Objectives

  • 1Design a simple mini-game with a clear goal and rules
  • 2Connect game elements to the code concepts that power them
  • 3Plan win and lose conditions before writing any code
  • 4Use sprites, scores, and levels to shape a playable scene
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Mini Lesson

Every great game starts as an idea on paper. Before you write a single line of code, you decide what the game IS — who the player controls, what they are trying to do, and how the game ends. A good design plan turns a vague idea into a buildable mini-game with clear rules.

The Five Game Design Questions

Answer these five questions and you have the skeleton of a working mini-game. Skip any one of them and the game will feel half-finished.

  1. Game name — what is it called?
  2. Goal of the player — what are they trying to do?
  3. Main character — who or what does the player control?
  4. How the player wins — what triggers the WIN screen?
  5. How the player loses — what triggers the LOSE screen?

Game Elements Map to Code Concepts

Every part of your game becomes a piece of code. Knowing which code concept matches which game element makes building the game much faster.

  • Score — a variable that goes up when the player does the right thing.
  • Hero moves — an event triggered by a key press or tap.
  • Enemy spawns over and over — a loop that repeats while the game runs.
  • Game over screen — a condition checked every frame ("if health = 0 then stop").
  • Player presses a key — an event handler that listens for the key and runs code.

Win and Lose Conditions

A condition is just a yes/no question the game asks: "Is the score 10 or higher?" "Is health zero?" When the answer flips to YES, the game responds. Without these checks, your game has no end and no goal.

  • Win condition — the rule that ends the game in success (e.g. score reaches the goal, all enemies defeated, level finished).
  • Lose condition — the rule that ends the game in failure (e.g. health hits 0, time runs out, player falls).
  • Both conditions are checked every loop, every frame.
Mini-Game SceneMini-Game SceneSCORE: 120LIVES: 3GOAL: 200PlayerEnemy$CoinSprites + score + lives + goal = a playable scene.
Game Logic LoopGame Logic LoopSTARTset upSPAWNenemiesUPDATEpositionsCHECKwin/loseloop back to UPDATEWINscore >= goalLOSEhealth = 0
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Tip: design first, code second. A page of plan saves an hour of debugging — you cannot build what you have not decided.

Vocabulary
sprite
A picture or shape that represents a character or object in a game.
score
A number variable that goes up or down based on what the player does.
level
A stage of the game with its own challenges; clearing it unlocks the next.
win condition
The rule that decides when the player has won (e.g. score = 100).
lose condition
The rule that decides when the player has lost (e.g. health = 0).
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